Knight rider 2008 kitt7/29/2023 to drive after the soldiers and get back Charles. shut down his software as per Graiman's orders to prevent them from getting any information out of him. But Graiman had stored K.I.T.T.'s data and specifications on his hard drives which the Black River soldiers took and the soldiers' technology wizkid managed to hack into K.I.T.T.'s system. leads Mike to Charles' room at the hotel where he is hiding and leads Mike, Charles and Jennifer Traceur, Mike's mother to safety avoiding detection from the Black River. receives contact from Charles and brings Mike and Sarah to his location. was returning to the Graiman mansion because of objections from Sarah about turning himself in, K.I.T.T. had access to all of this and could be used by the Black River soldiers. to seek out Charles' daughter Sarah and ensure her safety locate her old childhood friend Mike Traceur to protect her (Charles respected him and believed him to be the only logical choice to protect Sarah should anything happen to him) and then turn itself in to the FBI to protect Prometheus and the rest of Graiman's research since K.I.T.T. These events triggered a fail-safe program Graiman had programmed into K.I.T.T., causing him to activate and escape. in the garage and seemed intent on stealing the hot sports car as well, assuming Graiman was dead from a heart attack. The soldiers were intent on stealing everything related to Project Prometheus. saw his first bit of action when soldiers from the Black River organization broke into Graiman’s mansion. sat in Graiman's lab next to parts left over from the development of its previous counterparts. was still operational and ready to perform basic duties when called upon for them. unchecked and untested so as to not mark the project as complete, therefore not allowing the NSA to take K.I.T.T. Program and correct the flaws in K.A.R.R.'s seemingly and continuously defective A.I. and the refinements made in its programming to the NSA to finish the K.A.R.R. This mode was a more integrated version of the the 2000's later added Super Pursuit Mode. It beefed up K.I.T.T., allowing the car to achieve higher speeds and gave the car more defensive and offensive abilities. One of these forms was called Attack Mode. to heal itself and change form whenever necessary. Some of the advancements and refinements that Graiman made for this iteration of a Knight Industries' supercar were an energy-efficient solar powered system, reduced dashboard clutter with a centralized touch screen and a regenerative nano-skin that allowed K.I.T.T. This directive would be K.I.T.T.'s governing doctrine, and would lead to many safely completed missions and a better world. and lacked writing into both K.A.R.R.s which lead to its downfall: the preservation of human life. Graiman built in all the features that he could conceive of that would allow this car to be the ultimate supercar a supercar that clung to the basic programming that he had written into the previous K.I.T.T. Graiman christened the car the Knight Industries Three Thousand after his previous success the Knight Industries Two Thousand. and technology into a Ford vehicle, specifically the 2008 Shelby Mustang GT500 KR. Graiman added his and his daughter Sarah's nanotechnology to replace his previous creations' nearly indestructible Molecular Bonded Shell. This accounts for the A.I.'s ability to uplink itself with satellites and the Military Defense Network as well as the ability to control other and lesser mechanical objects. It is assumed he incorporated elements of another one his projects that he also developed for the government, Project Prometheus. unit with the hope that it would correct the problems with K.A.R.R. Program failed, the NSA told Graiman to try and build a new A.I. he designed for Knight Industries and their first supercar. (the Knight Auto-Cybernetic Roving Robotic-Exoskeleton) based on the original A.I. came around the turn of the 21st century when the NSA had Graiman develop K.A.R.R. The greatest leap in the advancement of the technology that would become K.I.T.T. Over the decades, Graiman advanced and refined the technology. Charles Graiman's programming and software that he began developing back in the late 1970's/early 1980's for Wilton Knight and Knight Industries.
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